These illustrations for Folklore were designed to inspire a story — often they were inspired by stories we made while designing the game.
A range of styles from realistic rendering, painterly, comic book ink, and digital graphic art.
A personal project imagining the Opeth album "Still Life" as a first-person game.
Character design is about exploring who a character is and communicating that through their appearance. Silhouette, costume logic, personality in pose — sketches and explorations alongside finals.
Greek Mythology Retold was a YouTube project I took part in, long before Hades became popular. I led the visual direction of characters and their environments — character-environment integration, lighting studies, and storyboard breakdowns.
Concept work for the storyboard of a video exploring the underworld.